Artwork by Winchell Chung, The Space Gamer #19 (Sep/Oct 1978)
". . . we call it the Last War, not because it was mankind's final battle, but because the world which started the war no longer existed by its close. It lasted forty years, and it saw the destruction of four mighty empires. Two generations never knew a world without conflict; few were not personally touched by its ravages, and fewer still remembered a world without Ogres . . ."
– from "After the Long Winter: Roots of the New World"
University of Melbourne, 2250
Friday, 9 January 2026
Thursday, 8 January 2026
Combine LGEV
An iconic piece: Graham Chaffee's original Light Ground Effect Vehicle (LGEV).
I'm not sure where this was first published but I've always found it an inspiring image.
An inverted version was published with the "Riding the Shockwave" article in The Space Gamer 71
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| apologies for the low res scan |
A later coloured version
Tuesday, 6 January 2026
Space Gamer 43
Space Gamer (September 1981) sports another great piece by David Martin - a precursor to the Battlesuit game which would be released later in Issue 59
and then appear on the cover of the pocket box
and then appear on the cover of the pocket box
Monday, 5 January 2026
Sunday, 4 January 2026
The Space Gamer 81
The Space Gamer #81 (released 1988) - artist Unknown. Anyone help?
This was the same artwork used 2 years earlier for the 1986 computer game box art
And also in advertising for the Shockwave Supplement (From Fantasy Gamer #6)
Saturday, 3 January 2026
Space Gamer 52: OGRE Special
The Space Gamer #52 (June 1982), Special Ogre Issue with David Deitrick artwork on the cover
I've still got my copy! :-)
I've still got my copy! :-)
Also included this advertisement within
Friday, 2 January 2026
Space Gamer 74
The Space Gamer #74 (June 1985). Ground combat units of the year 2085: Ogre, GEV, and infantry in Battlesuit, plus a heavy tank in the background (Pat Zircher artwork)
Reminisvcent of Winch Chung's early concept art and size comparison sketches - This is one of the earliest side views that clearly shows the Ogre’s separate track units. (Winchell Chung, The Space Gamer No 13, Sept/Oct 1977 - republished in The OGRE Book, 2nd edition, pg11)
Reminisvcent of Winch Chung's early concept art and size comparison sketches - This is one of the earliest side views that clearly shows the Ogre’s separate track units. (Winchell Chung, The Space Gamer No 13, Sept/Oct 1977 - republished in The OGRE Book, 2nd edition, pg11)
which was updated in 2017 for different OGRE Models in OGREzine 1, pg2
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